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439 lines
16 KiB
439 lines
16 KiB
using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Apewer.Internals.Interop
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{
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internal class Constant
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{
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/// <summary></summary>
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public const byte AC_SRC_OVER = 0;
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/// <summary></summary>
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public const byte AC_SRC_ALPHA = 1;
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/// <summary>从左到右显示。</summary>
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public const Int32 AW_HOR_POSITIVE = 0x00000001;
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/// <summary>从右到左显示。</summary>
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public const Int32 AW_HOR_NEGATIVE = 0x00000002;
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/// <summary>从上到下显示。</summary>
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public const Int32 AW_VER_POSITIVE = 0x00000004;
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/// <summary>从下到上显示。</summary>
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public const Int32 AW_VER_NEGATIVE = 0x00000008;
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/// <summary>若使用了AW_HIDE标志,则使窗口向内重叠,即收缩窗口;否则使窗口向外扩展,即展开窗口。</summary>
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public const Int32 AW_CENTER = 0x00000010;
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/// <summary>隐藏窗口,缺省则显示窗口。</summary>
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public const Int32 AW_HIDE = 0x00010000;
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/// <summary>激活窗口。在使用了AW_HIDE标志后不能使用这个标志。</summary>
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public const Int32 AW_ACTIVATE = 0x00020000;
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/// <summary>使用滑动类型。缺省则为滚动动画类型。当使用AW_CENTER标志时,这个标志就被忽略。</summary>
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public const Int32 AW_SLIDE = 0x00040000;
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/// <summary>透明度从高到低。</summary>
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public const Int32 AW_BLEND = 0x00080000;
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/// <summary></summary>
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public const int CS_DROPSHADOW = 0x20000;
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/// <summary></summary>
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public const int FILE_ATTRIBUTE_NORMAL = 0x80;
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/// <summary></summary>
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public const uint FILE_FLAG_SEQUENTIAL_SCAN = 0x08000000;
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/// <summary></summary>
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public const int FILE_MAP_COPY = 1;
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/// <summary></summary>
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public const int FILE_MAP_WRITE = 2;
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/// <summary></summary>
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public const int FILE_MAP_READ = 4;
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/// <summary></summary>
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public const int GCL_STYLE = (-26);
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/// <summary></summary>
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public const uint GENERIC_READ = 0x80000000;
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/// <summary></summary>
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public const uint GENERIC_WRITE = 0x40000000;
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/// <summary></summary>
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public const int GWL_EXSTYLE = -20;
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public const uint GGI_MARK_NONEXISTING_GLYPHS = 0x01;
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/// <summary></summary>
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public const int INVALID_HANDLE_VALUE = -1;
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/// <summary></summary>
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public const int OPEN_EXISTING = 3;
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/// <summary></summary>
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public const uint PAGE_READWRITE = 0x04;
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/// <summary></summary>
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public const int PROCESS_ALL_ACCESS = 0x1F0FFF;
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/// <summary></summary>
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public const int PROCESS_QUERY_INFORMATION = 0x400;
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/// <summary></summary>
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public const int SC_MOVE = 0xF010;
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/// <summary>play synchronously (default)</summary>
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public const int SND_SYNC = 0x0000;
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/// <summary>play asynchronously</summary>
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public const int SND_ASYNC = 0x0001;
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/// <summary>silence (!default) if sound not found</summary>
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public const int SND_NODEFAULT = 0x0002;
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/// <summary>pszSound points to a memory file</summary>
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public const int SND_MEMORY = 0x0004;
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/// <summary>loop the sound until next sndPlaySound</summary>
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public const int SND_LOOP = 0x0008;
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/// <summary>don’t stop any currently playing sound</summary>
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public const int SND_NOSTOP = 0x0010;
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/// <summary>Stop Playing Wave</summary>
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public const int SND_PURGE = 0x0040;
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/// <summary>don’t wait if the driver is busy</summary>
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public const int SND_NOWAIT = 0x00002000;
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/// <summary>name is a registry alias</summary>
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public const int SND_ALIAS = 0x00010000;
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/// <summary>alias is a predefined id</summary>
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public const int SND_ALIAS_ID = 0x00110000;
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/// <summary>name is file name</summary>
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public const int SND_FILENAME = 0x00020000;
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/// <summary>name is resource name or atom</summary>
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public const int SND_RESOURCE = 0x00040004;
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/// <summary></summary>
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public const int STILL_ALIVE = 0x103;
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/// <summary></summary>
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public const int SW_HIDE = 0;
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/// <summary></summary>
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public const int SW_SHOWNORMAL = 1;
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/// <summary></summary>
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public const int SW_SHOWMINIMIZED = 2;
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/// <summary></summary>
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public const int SW_SHOWMAXIMIZED = 3;
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/// <summary></summary>
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public const int SW_MAXIMIZE = 3;
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/// <summary></summary>
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public const int SW_SHOWNOACTIVATE = 4;
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/// <summary></summary>
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public const int SW_SHOW = 5;
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/// <summary></summary>
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public const int SW_MINIMIZE = 6;
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/// <summary></summary>
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public const int SW_SHOWMINNOACTIVE = 7;
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/// <summary></summary>
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public const int SW_SHOWNA = 8;
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/// <summary></summary>
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public const int SW_RESTORE = 9;
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/// <summary></summary>
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public const int ULW_ALPHA = 2;
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/// <summary></summary>
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public const int WM_CLOSE = 0x0010;
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/// <summary></summary>
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public const int WM_KEYDOWN = 0X100;
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/// <summary></summary>
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public const int WM_KEYUP = 0X101;
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/// <summary></summary>
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public const int WM_SYSCHAR = 0X106;
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/// <summary></summary>
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public const int WM_SYSKEYUP = 0X105;
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/// <summary></summary>
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public const int WM_SYSKEYDOWN = 0X104;
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/// <summary></summary>
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public const int WM_CHAR = 0X102;
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/// <summary></summary>
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public const int WS_EX_TRANSPARENT = 0x00000020;
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/// <summary></summary>
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public const int WS_EX_LAYERED = 0x00080000;
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/// <summary></summary>
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public const int WS_SYSMENU = 0x00080000;
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/// <summary></summary>
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public const int WS_MINIMIZEBOX = 0x00020000;
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public const int ENUM_CURRENT_SETTINGS = -1;
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public const int CDS_UPDATEREGISTRY = 0x01;
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public const int CDS_TEST = 0x02;
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public const int DISP_CHANGE_SUCCESSFUL = 0;
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public const int DISP_CHANGE_RESTART = 1;
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public const int DISP_CHANGE_FAILED = -1;
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public const int DISP_CHANGE_BADMODE = -2;
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public const int DISP_CHANGE_NOTUPDATED = -3;
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public const int DISP_CHANGE_BADFLAGS = -4;
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public const int DISP_CHANGE_BADPARAM = -5;
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public const int DISP_CHANGE_BADDUALVIEW = -6;
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public const int DMDO_DEFAULT = 0;
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public const int DMDO_90 = 1;
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public const int DMDO_180 = 2;
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public const int DMDO_270 = 3;
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#region 电源。
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public const int SE_PRIVILEGE_ENABLED = 0x00000002;
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public const int TOKEN_QUERY = 0x00000008;
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public const int TOKEN_ADJUST_PRIVILEGES = 0x00000020;
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public const string SE_SHUTDOWN_NAME = "SeShutdownPrivilege";
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public const int EWX_LOGOFF = 0x00000000;
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public const int EWX_SHUTDOWN = 0x00000001;
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public const int EWX_REBOOT = 0x00000002;
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public const int EWX_FORCE = 0x00000004;
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public const int EWX_POWEROFF = 0x00000008;
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public const int EWX_FORCEIFHUNG = 0x00000010;
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#endregion
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#region Windows Hook
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/// <summary>
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/// Installs a hook procedure that monitors messages generated as a result of an input event in a dialog box, message box, menu, or scroll bar.
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/// For more information, see the MessageProc hook procedure.
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/// </summary>
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public const int WH_MSGFILTER = -1;
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/// <summary>
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/// Installs a hook procedure that records input messages posted to the system message queue.
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/// This hook is useful for recording macros.
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/// For more information, see the JournalRecordProc hook procedure.
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/// </summary>
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public const int WH_JOURNALRECORD = 0;
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/// <summary>
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/// Installs a hook procedure that posts messages previously recorded by a WH_JOURNALRECORD hook procedure.
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/// For more information, see the JournalPlaybackProc hook procedure.
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/// </summary>
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public const int WH_JOURNALPLAYBACK = 1;
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/// <summary>
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/// Installs a hook procedure that monitors keystroke messages.
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/// For more information, see the KeyboardProc hook procedure.
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/// </summary>
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public const int WH_KEYBOARD = 2;
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/// <summary>
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/// Installs a hook procedure that monitors messages posted to a message queue.
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/// For more information, see the GetMsgProc hook procedure.
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/// </summary>
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public const int WH_GETMESSAGE = 3;
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/// <summary>
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/// Installs a hook procedure that monitors messages before the system sends them to the destination window procedure.
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/// For more information, see the CallWndProc hook procedure.
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/// </summary>
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public const int WH_CALLWNDPROC = 4;
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/// <summary>
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/// Installs a hook procedure that receives notifications useful to a CBT application.
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/// For more information, see the CBTProc hook procedure.
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/// </summary>
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public const int WH_CBT = 5;
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/// <summary>
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/// Installs a hook procedure that monitors messages generated as a result of an input event in a dialog box, message box, menu, or scroll bar.
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/// The hook procedure monitors these messages for all applications in the same desktop as the calling thread.
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/// For more information, see the SysMsgProc hook procedure.
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/// </summary>
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public const int WH_SYSMSGFILTER = 6;
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/// <summary>
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/// Installs a hook procedure that monitors mouse messages.
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/// For more information, see the MouseProc hook procedure.
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/// </summary>
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public const int WH_MOUSE = 7;
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/// <summary>
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/// Installs a hook procedure useful for debugging other hook procedures.
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/// For more information, see the DebugProc hook procedure.
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/// </summary>
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public const int WH_DEBUG = 9;
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/// <summary>
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/// Installs a hook procedure that receives notifications useful to shell applications.
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/// For more information, see the ShellProc hook procedure.
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/// </summary>
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public const int WH_SHELL = 10;
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/// <summary>
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/// Installs a hook procedure that will be called when the application's foreground thread is about to become idle.
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/// This hook is useful for performing low priority tasks during idle time.
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/// For more information, see the ForegroundIdleProc hook procedure.
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/// </summary>
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public const int WH_FOREGROUNDIDLE = 11;
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/// <summary>
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/// Installs a hook procedure that monitors messages after they have been processed by the destination window procedure.
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/// For more information, see the CallWndRetProc hook procedure.
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/// </summary>
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public const int WH_CALLWNDPROCRET = 12;
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/// <summary>
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/// Installs a hook procedure that monitors low-level keyboard input events.
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/// For more information, see the LowLevelKeyboardProc hook procedure.
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/// </summary>
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public const int WH_KEYBOARD_LL = 13;
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/// <summary
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/// >Installs a hook procedure that monitors low-level mouse input events.
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/// For more information, see the LowLevelMouseProc hook procedure.
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/// </summary>
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public const int WH_MOUSE_LL = 14;
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#endregion
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#region vbKey 按键事件
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public const byte vbKeyLButton = 0x1; // 鼠标左键
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public const byte vbKeyRButton = 0x2; // 鼠标右键
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public const byte vbKeyCancel = 0x3; // CANCEL 键
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public const byte vbKeyMButton = 0x4; // 鼠标中键
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public const byte vbKeyBack = 0x8; // BACKSPACE 键
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public const byte vbKeyTab = 0x9; // TAB 键
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public const byte vbKeyClear = 0xC; // CLEAR 键
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public const byte vbKeyReturn = 0xD; // ENTER 键
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public const byte vbKeyShift = 0x10; // SHIFT 键
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public const byte vbKeyControl = 0x11; // CTRL 键
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public const byte vbKeyAlt = 18; // Alt 键 (键码18)
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public const byte vbKeyMenu = 0x12; // MENU 键
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public const byte vbKeyPause = 0x13; // PAUSE 键
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public const byte vbKeyCapital = 0x14; // CAPS LOCK 键
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public const byte vbKeyEscape = 0x1B; // ESC 键
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public const byte vbKeySpace = 0x20; // SPACEBAR 键
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public const byte vbKeyPageUp = 0x21; // PAGE UP 键
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public const byte vbKeyEnd = 0x23; // End 键
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public const byte vbKeyHome = 0x24; // HOME 键
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public const byte vbKeyLeft = 0x25; // LEFT ARROW 键
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public const byte vbKeyUp = 0x26; // UP ARROW 键
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public const byte vbKeyRight = 0x27; // RIGHT ARROW 键
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public const byte vbKeyDown = 0x28; // DOWN ARROW 键
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public const byte vbKeySelect = 0x29; // Select 键
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public const byte vbKeyPrint = 0x2A; // PRINT SCREEN 键
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public const byte vbKeyExecute = 0x2B; // EXECUTE 键
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public const byte vbKeySnapshot = 0x2C; // SNAPSHOT 键
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public const byte vbKeyDelete = 0x2E; // Delete 键
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public const byte vbKeyHelp = 0x2F; // HELP 键
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public const byte vbKeyNumlock = 0x90; // NUM LOCK 键
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public const byte vbKeyA = 65;
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public const byte vbKeyB = 66;
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public const byte vbKeyC = 67;
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public const byte vbKeyD = 68;
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public const byte vbKeyE = 69;
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public const byte vbKeyF = 70;
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public const byte vbKeyG = 71;
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public const byte vbKeyH = 72;
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public const byte vbKeyI = 73;
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public const byte vbKeyJ = 74;
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public const byte vbKeyK = 75;
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public const byte vbKeyL = 76;
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public const byte vbKeyM = 77;
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public const byte vbKeyN = 78;
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public const byte vbKeyO = 79;
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public const byte vbKeyP = 80;
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public const byte vbKeyQ = 81;
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public const byte vbKeyR = 82;
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public const byte vbKeyS = 83;
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public const byte vbKeyT = 84;
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public const byte vbKeyU = 85;
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public const byte vbKeyV = 86;
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public const byte vbKeyW = 87;
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public const byte vbKeyX = 88;
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public const byte vbKeyY = 89;
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public const byte vbKeyZ = 90;
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public const byte vbKey0 = 48;
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public const byte vbKey1 = 49;
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public const byte vbKey2 = 50;
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public const byte vbKey3 = 51;
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public const byte vbKey4 = 52;
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public const byte vbKey5 = 53;
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public const byte vbKey6 = 54;
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public const byte vbKey7 = 55;
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public const byte vbKey8 = 56;
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public const byte vbKey9 = 57;
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public const byte vbKeyNumpad0 = 0x60;
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public const byte vbKeyNumpad1 = 0x61;
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public const byte vbKeyNumpad2 = 0x62;
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public const byte vbKeyNumpad3 = 0x63;
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public const byte vbKeyNumpad4 = 0x64;
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public const byte vbKeyNumpad5 = 0x65;
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public const byte vbKeyNumpad6 = 0x66;
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public const byte vbKeyNumpad7 = 0x67;
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public const byte vbKeyNumpad8 = 0x68;
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public const byte vbKeyNumpad9 = 0x69;
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public const byte vbKeyMultiply = 0x6A; // MULTIPLICATIONSIGN (*)
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public const byte vbKeyAdd = 0x6B; // PLUS SIGN (+)
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public const byte vbKeySeparator = 0x6C; // ENTER
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public const byte vbKeySubtract = 0x6D; // MINUS SIGN (-)
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public const byte vbKeyDecimal = 0x6E; // DECIMAL POINT (.)
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public const byte vbKeyDivide = 0x6F; // DIVISION SIGN (/)
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public const byte vbKeyF1 = 0x70;
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public const byte vbKeyF2 = 0x71;
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public const byte vbKeyF3 = 0x72;
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public const byte vbKeyF4 = 0x73;
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public const byte vbKeyF5 = 0x74;
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public const byte vbKeyF6 = 0x75;
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public const byte vbKeyF7 = 0x76;
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public const byte vbKeyF8 = 0x77;
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public const byte vbKeyF9 = 0x78;
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public const byte vbKeyF10 = 0x79;
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public const byte vbKeyF11 = 0x7A;
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public const byte vbKeyF12 = 0x7B;
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#endregion
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}
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}
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