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/* ====================================================================
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Licensed to the Apache Software Foundation (ASF) under one or more
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contributor license agreements. See the NOTICE file distributed with
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this work for Additional information regarding copyright ownership.
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The ASF licenses this file to You under the Apache License, Version 2.0
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(the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==================================================================== */
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/* ================================================================
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* About NPOI
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* Author: Tony Qu
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* Author's email: tonyqus (at) gmail.com
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* Author's Blog: tonyqus.wordpress.com.cn (wp.tonyqus.cn)
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* HomePage: http://www.codeplex.com/npoi
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* Contributors:
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*
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* ==============================================================*/
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using System.IO;
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namespace Npoi.Core.Util
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{
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internal class CloseIgnoringInputStream : Stream
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{
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private Stream _is;
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public CloseIgnoringInputStream(Stream stream)
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{
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_is = stream;
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}
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public int Read()
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{
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return (int)_is.ReadByte();
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}
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public override int Read(byte[] b, int off, int len)
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{
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return _is.Read(b, off, len);
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}
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protected override void Dispose(bool disposing)
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{
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// do nothing
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}
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public override void Flush()
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{
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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return 0L;
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}
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public override void SetLength(long value)
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{
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}
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// Properties
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public override bool CanRead
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{
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get
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{
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return true;
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}
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}
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public override bool CanSeek
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{
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get
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{
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return true;
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}
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}
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public override bool CanWrite
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{
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get
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{
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return false;
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}
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}
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public override long Length
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{
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get
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{
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return this._is.Length;
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}
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}
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public override long Position
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{
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get
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{
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return this._is.Position;
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}
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set
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{
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this._is.Position = value;
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}
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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}
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}
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}
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