/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ==================================================================== */ /* ================================================================ * About NPOI * Author: Tony Qu * Author's email: tonyqus (at) gmail.com * Author's Blog: tonyqus.wordpress.com.cn (wp.tonyqus.cn) * HomePage: http://www.codeplex.com/npoi * Contributors: * * ==============================================================*/ using System.IO; namespace Npoi.Core.Util { internal class CloseIgnoringInputStream : Stream { private Stream _is; public CloseIgnoringInputStream(Stream stream) { _is = stream; } public int Read() { return (int)_is.ReadByte(); } public override int Read(byte[] b, int off, int len) { return _is.Read(b, off, len); } protected override void Dispose(bool disposing) { // do nothing } public override void Flush() { } public override long Seek(long offset, SeekOrigin origin) { return 0L; } public override void SetLength(long value) { } // Properties public override bool CanRead { get { return true; } } public override bool CanSeek { get { return true; } } public override bool CanWrite { get { return false; } } public override long Length { get { return this._is.Length; } } public override long Position { get { return this._is.Position; } set { this._is.Position = value; } } public override void Write(byte[] buffer, int offset, int count) { } } }