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using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Apewer.Internals.Interop
{
internal class Constant
{
/// <summary></summary>
public const byte AC_SRC_OVER = 0;
/// <summary></summary>
public const byte AC_SRC_ALPHA = 1;
/// <summary>从左到右显示。</summary>
public const Int32 AW_HOR_POSITIVE = 0x00000001;
/// <summary>从右到左显示。</summary>
public const Int32 AW_HOR_NEGATIVE = 0x00000002;
/// <summary>从上到下显示。</summary>
public const Int32 AW_VER_POSITIVE = 0x00000004;
/// <summary>从下到上显示。</summary>
public const Int32 AW_VER_NEGATIVE = 0x00000008;
/// <summary>若使用了AW_HIDE标志,则使窗口向内重叠,即收缩窗口;否则使窗口向外扩展,即展开窗口。</summary>
public const Int32 AW_CENTER = 0x00000010;
/// <summary>隐藏窗口,缺省则显示窗口。</summary>
public const Int32 AW_HIDE = 0x00010000;
/// <summary>激活窗口。在使用了AW_HIDE标志后不能使用这个标志。</summary>
public const Int32 AW_ACTIVATE = 0x00020000;
/// <summary>使用滑动类型。缺省则为滚动动画类型。当使用AW_CENTER标志时,这个标志就被忽略。</summary>
public const Int32 AW_SLIDE = 0x00040000;
/// <summary>透明度从高到低。</summary>
public const Int32 AW_BLEND = 0x00080000;
/// <summary></summary>
public const int CS_DROPSHADOW = 0x20000;
/// <summary></summary>
public const int FILE_ATTRIBUTE_NORMAL = 0x80;
/// <summary></summary>
public const uint FILE_FLAG_SEQUENTIAL_SCAN = 0x08000000;
/// <summary></summary>
public const int FILE_MAP_COPY = 1;
/// <summary></summary>
public const int FILE_MAP_WRITE = 2;
/// <summary></summary>
public const int FILE_MAP_READ = 4;
/// <summary></summary>
public const int GCL_STYLE = (-26);
/// <summary></summary>
public const uint GENERIC_READ = 0x80000000;
/// <summary></summary>
public const uint GENERIC_WRITE = 0x40000000;
/// <summary></summary>
public const int GWL_EXSTYLE = -20;
public const uint GGI_MARK_NONEXISTING_GLYPHS = 0x01;
/// <summary></summary>
public const int INVALID_HANDLE_VALUE = -1;
/// <summary></summary>
public const int OPEN_EXISTING = 3;
/// <summary></summary>
public const uint PAGE_READWRITE = 0x04;
/// <summary></summary>
public const int PROCESS_ALL_ACCESS = 0x1F0FFF;
/// <summary></summary>
public const int PROCESS_QUERY_INFORMATION = 0x400;
/// <summary></summary>
public const int SC_MOVE = 0xF010;
/// <summary>play synchronously (default)</summary>
public const int SND_SYNC = 0x0000;
/// <summary>play asynchronously</summary>
public const int SND_ASYNC = 0x0001;
/// <summary>silence (!default) if sound not found</summary>
public const int SND_NODEFAULT = 0x0002;
/// <summary>pszSound points to a memory file</summary>
public const int SND_MEMORY = 0x0004;
/// <summary>loop the sound until next sndPlaySound</summary>
public const int SND_LOOP = 0x0008;
/// <summary>don’t stop any currently playing sound</summary>
public const int SND_NOSTOP = 0x0010;
/// <summary>Stop Playing Wave</summary>
public const int SND_PURGE = 0x0040;
/// <summary>don’t wait if the driver is busy</summary>
public const int SND_NOWAIT = 0x00002000;
/// <summary>name is a registry alias</summary>
public const int SND_ALIAS = 0x00010000;
/// <summary>alias is a predefined id</summary>
public const int SND_ALIAS_ID = 0x00110000;
/// <summary>name is file name</summary>
public const int SND_FILENAME = 0x00020000;
/// <summary>name is resource name or atom</summary>
public const int SND_RESOURCE = 0x00040004;
/// <summary></summary>
public const int STILL_ALIVE = 0x103;
/// <summary></summary>
public const int SW_HIDE = 0;
/// <summary></summary>
public const int SW_SHOWNORMAL = 1;
/// <summary></summary>
public const int SW_SHOWMINIMIZED = 2;
/// <summary></summary>
public const int SW_SHOWMAXIMIZED = 3;
/// <summary></summary>
public const int SW_MAXIMIZE = 3;
/// <summary></summary>
public const int SW_SHOWNOACTIVATE = 4;
/// <summary></summary>
public const int SW_SHOW = 5;
/// <summary></summary>
public const int SW_MINIMIZE = 6;
/// <summary></summary>
public const int SW_SHOWMINNOACTIVE = 7;
/// <summary></summary>
public const int SW_SHOWNA = 8;
/// <summary></summary>
public const int SW_RESTORE = 9;
/// <summary></summary>
public const int ULW_ALPHA = 2;
/// <summary></summary>
public const int WM_CLOSE = 0x0010;
/// <summary></summary>
public const int WM_KEYDOWN = 0X100;
/// <summary></summary>
public const int WM_KEYUP = 0X101;
/// <summary></summary>
public const int WM_SYSCHAR = 0X106;
/// <summary></summary>
public const int WM_SYSKEYUP = 0X105;
/// <summary></summary>
public const int WM_SYSKEYDOWN = 0X104;
/// <summary></summary>
public const int WM_CHAR = 0X102;
/// <summary></summary>
public const int WS_EX_TRANSPARENT = 0x00000020;
/// <summary></summary>
public const int WS_EX_LAYERED = 0x00080000;
/// <summary></summary>
public const int WS_SYSMENU = 0x00080000;
/// <summary></summary>
public const int WS_MINIMIZEBOX = 0x00020000;
public const int ENUM_CURRENT_SETTINGS = -1;
public const int CDS_UPDATEREGISTRY = 0x01;
public const int CDS_TEST = 0x02;
public const int DISP_CHANGE_SUCCESSFUL = 0;
public const int DISP_CHANGE_RESTART = 1;
public const int DISP_CHANGE_FAILED = -1;
public const int DISP_CHANGE_BADMODE = -2;
public const int DISP_CHANGE_NOTUPDATED = -3;
public const int DISP_CHANGE_BADFLAGS = -4;
public const int DISP_CHANGE_BADPARAM = -5;
public const int DISP_CHANGE_BADDUALVIEW = -6;
public const int DMDO_DEFAULT = 0;
public const int DMDO_90 = 1;
public const int DMDO_180 = 2;
public const int DMDO_270 = 3;
public const int SE_PRIVILEGE_ENABLED = 0x00000002;
public const int TOKEN_QUERY = 0x00000008;
public const int TOKEN_ADJUST_PRIVILEGES = 0x00000020;
public const string SE_SHUTDOWN_NAME = "SeShutdownPrivilege";
public const int EWX_LOGOFF = 0x00000000;
public const int EWX_SHUTDOWN = 0x00000001;
public const int EWX_REBOOT = 0x00000002;
public const int EWX_FORCE = 0x00000004;
public const int EWX_POWEROFF = 0x00000008;
public const int EWX_FORCEIFHUNG = 0x00000010;
#region Windows Hook
/// <summary>
/// Installs a hook procedure that monitors messages generated as a result of an input event in a dialog box, message box, menu, or scroll bar.
/// For more information, see the MessageProc hook procedure.
/// </summary>
public const int WH_MSGFILTER = -1;
/// <summary>
/// Installs a hook procedure that records input messages posted to the system message queue.
/// This hook is useful for recording macros.
/// For more information, see the JournalRecordProc hook procedure.
/// </summary>
public const int WH_JOURNALRECORD = 0;
/// <summary>
/// Installs a hook procedure that posts messages previously recorded by a WH_JOURNALRECORD hook procedure.
/// For more information, see the JournalPlaybackProc hook procedure.
/// </summary>
public const int WH_JOURNALPLAYBACK = 1;
/// <summary>
/// Installs a hook procedure that monitors keystroke messages.
/// For more information, see the KeyboardProc hook procedure.
/// </summary>
public const int WH_KEYBOARD = 2;
/// <summary>
/// Installs a hook procedure that monitors messages posted to a message queue.
/// For more information, see the GetMsgProc hook procedure.
/// </summary>
public const int WH_GETMESSAGE = 3;
/// <summary>
/// Installs a hook procedure that monitors messages before the system sends them to the destination window procedure.
/// For more information, see the CallWndProc hook procedure.
/// </summary>
public const int WH_CALLWNDPROC = 4;
/// <summary>
/// Installs a hook procedure that receives notifications useful to a CBT application.
/// For more information, see the CBTProc hook procedure.
/// </summary>
public const int WH_CBT = 5;
/// <summary>
/// Installs a hook procedure that monitors messages generated as a result of an input event in a dialog box, message box, menu, or scroll bar.
/// The hook procedure monitors these messages for all applications in the same desktop as the calling thread.
/// For more information, see the SysMsgProc hook procedure.
/// </summary>
public const int WH_SYSMSGFILTER = 6;
/// <summary>
/// Installs a hook procedure that monitors mouse messages.
/// For more information, see the MouseProc hook procedure.
/// </summary>
public const int WH_MOUSE = 7;
/// <summary>
/// Installs a hook procedure useful for debugging other hook procedures.
/// For more information, see the DebugProc hook procedure.
/// </summary>
public const int WH_DEBUG = 9;
/// <summary>
/// Installs a hook procedure that receives notifications useful to shell applications.
/// For more information, see the ShellProc hook procedure.
/// </summary>
public const int WH_SHELL = 10;
/// <summary>
/// Installs a hook procedure that will be called when the application's foreground thread is about to become idle.
/// This hook is useful for performing low priority tasks during idle time.
/// For more information, see the ForegroundIdleProc hook procedure.
/// </summary>
public const int WH_FOREGROUNDIDLE = 11;
/// <summary>
/// Installs a hook procedure that monitors messages after they have been processed by the destination window procedure.
/// For more information, see the CallWndRetProc hook procedure.
/// </summary>
public const int WH_CALLWNDPROCRET = 12;
/// <summary>
/// Installs a hook procedure that monitors low-level keyboard input events.
/// For more information, see the LowLevelKeyboardProc hook procedure.
/// </summary>
public const int WH_KEYBOARD_LL = 13;
/// <summary
/// >Installs a hook procedure that monitors low-level mouse input events.
/// For more information, see the LowLevelMouseProc hook procedure.
/// </summary>
public const int WH_MOUSE_LL = 14;
#endregion
}
}