# State-of-the-Art Shitcode Principles [![State-of-the-art Shitcode](https://img.shields.io/static/v1?label=State-of-the-art&message=Shitcode&color=7B5804)](https://github.com/trekhleb/state-of-the-art-shitcode) This a list of state-of-the-art shitcode principles your project should follow to call it a proper shitcode. _Read this in other languages:_ [_简体中文_](README.zh-CN.md), [_한국어_](README.ko-KR.md) ## Get Your Badge If your repository follows the state-of-the-art shitcode principles you may use the following "state-of-the-art shitcode" badge: [![State-of-the-art Shitcode](https://img.shields.io/static/v1?label=State-of-the-art&message=Shitcode&color=7B5804)](https://github.com/trekhleb/state-of-the-art-shitcode) Markdown source-code for the badge: ``` [![State-of-the-art Shitcode](https://img.shields.io/static/v1?label=State-of-the-art&message=Shitcode&color=7B5804)](https://github.com/trekhleb/state-of-the-art-shitcode) ``` ## The Principles ### 💩 Name variables in a way as if your code was already obfuscated Less keystrokes, more time for you. _Good 👍🏻_ ```javascript let a = 42; ``` _Bad 👎🏻_ ```javascript let age = 42; ``` ### 💩 Mix variable/functions naming style Celebrate the difference. _Good 👍🏻_ ```javascript let wWidth = 640; let w_height = 480; ``` _Bad 👎🏻_ ```javascript let windowWidth = 640; let windowHeight = 480; ``` ### 💩 Never write comments No one is going to read your code anyway. _Good 👍🏻_ ```javascript const cdr = 700; ``` _Bad 👎🏻_ More often comments should contain some 'why' and not some 'what'. If the 'what' is not clear in the code, the code is probably too messy. ```javascript // The number of 700ms has been calculated empirically based on UX A/B test results. // @see: const callbackDebounceRate = 700; ``` ### 💩 Always write comments in your native language If you violated the "No comments" principle then at least try to write comments in a language that is different from the language you use to write the code. If your native language is English you may violate this principle. _Good 👍🏻_ ```javascript // Закриваємо модальне віконечко при виникненні помилки. toggleModal(false); ``` _Bad 👎🏻_ ```javascript // Hide modal window on error. toggleModal(false); ``` ### 💩 Try to mix formatting style as much as possible Celebrate the difference. _Good 👍🏻_ ```javascript let i = ['tomato', 'onion', 'mushrooms']; let d = [ "ketchup", "mayonnaise" ]; ``` _Bad 👎🏻_ ```javascript let ingredients = ['tomato', 'onion', 'mushrooms']; let dressings = ['ketchup', 'mayonnaise']; ``` ### 💩 Put as much code as possible into one line _Good 👍🏻_ ```javascript document.location.search.replace(/(^\?)/,'').split('&').reduce(function(o,n){n=n.split('=');o[n[0]]=n[1];return o},{}) ``` _Bad 👎🏻_ ```javascript document.location.search .replace(/(^\?)/, '') .split('&') .reduce((searchParams, keyValuePair) => { keyValuePair = keyValuePair.split('='); searchParams[keyValuePair[0]] = keyValuePair[1]; return searchParams; }, {} ) ``` ### 💩 Fail silently Whenever you catch an error it is not necessary for anyone to know about it. No logs, no error modals, chill. _Good 👍🏻_ ```javascript try { // Something unpredictable. } catch (error) { // tss... 🤫 } ``` _Bad 👎🏻_ ```javascript try { // Something unpredictable. } catch (error) { setErrorMessage(error.message); // and/or logError(error); } ``` ### 💩 Use global variables extensively Globalization principle. _Good 👍🏻_ ```javascript let x = 5; function square() { x = x ** 2; } square(); // Now x is 25. ``` _Bad 👎🏻_ ```javascript let x = 5; function square(num) { return num ** 2; } x = square(x); // Now x is 25. ``` ### 💩 Create variables that you're not going to use. Just in case. _Good 👍🏻_ ```javascript function sum(a, b, c) { const timeout = 1300; const result = a + b; return a + b; } ``` _Bad 👎🏻_ ```javascript function sum(a, b) { return a + b; } ``` ### 💩 Don't specify types and/or don't do type checks if language allows you to do so. _Good 👍🏻_ ```javascript function sum(a, b) { return a + b; } // Having untyped fun here. const guessWhat = sum([], {}); // -> "[object Object]" const guessWhatAgain = sum({}, []); // -> 0 ``` _Bad 👎🏻_ ```javascript function sum(a: number, b: number): ?number { // Covering the case when we don't do transpilation and/or Flow type checks in JS. if (typeof a !== 'number' && typeof b !== 'number') { return undefined; } return a + b; } // This one should fail during the transpilation/compilation. const guessWhat = sum([], {}); // -> undefined ``` ### 💩 You need to have an unreachable piece of code This is your "Plan B". _Good 👍🏻_ ```javascript function square(num) { if (typeof num === 'undefined') { return undefined; } else { return num ** 2; } return null; // This is my "Plan B". } ``` _Bad 👎🏻_ ```javascript function square(num) { if (typeof num === 'undefined') { return undefined; } return num ** 2; } ``` ### 💩 Triangle principle Be like a bird - nest, nest, nest. _Good 👍🏻_ ```javascript function someFunction() { if (condition1) { if (condition2) { asyncFunction(params, (result) => { if (result) { for (;;) { if (condition3) { } } } }) } } } ``` _Bad 👎🏻_ ```javascript async function someFunction() { if (!condition1 || !condition2) { return; } const result = await asyncFunction(params); if (!result) { return; } for (;;) { if (condition3) { } } } ``` ### 💩 Mess with indentations Avoid indentations since they make complex code take up more space in the editor. If you're not feeling like avoiding them then just mess with them. _Good 👍🏻_ ```javascript const fruits = ['apple', 'orange', 'grape', 'pineapple']; const toppings = ['syrup', 'cream', 'jam', 'chocolate']; const desserts = []; fruits.forEach(fruit => { toppings.forEach(topping => { desserts.push([ fruit,topping]); });}) ``` _Bad 👎🏻_ ```javascript const fruits = ['apple', 'orange', 'grape', 'pineapple']; const toppings = ['syrup', 'cream', 'jam', 'chocolate']; const desserts = []; fruits.forEach(fruit => { toppings.forEach(topping => { desserts.push([fruit, topping]); }); }) ``` ### 💩 Do not lock your dependencies Update your dependencies on each new installation in uncontrolled way. Why stick to the past, let's use the cutting edge libraries versions. _Good 👍🏻_ ``` $ ls -la package.json ``` _Bad 👎🏻_ ``` $ ls -la package.json package-lock.json ``` ### 💩 Always name your boolean value a `flag` Leave the space for your colleagues to think what the boolean value means. _Good 👍🏻_ ```javascript let flag = true; ``` _Bad 👎🏻_ ```javascript let isDone = false; let isEmpty = false; ``` ### 💩 Long-read functions are better than short ones. Don't divide a program logic into readable pieces. What if your IDE's search brakes and you will not be able to find the necessary file or function? - 10000 lines of code in one file is OK. - 1000 lines of a function body is OK. - Dealing with many services (3rd party and internal, also, there are some helpers, database hand-written ORM and jQuery slider) in one `service.js`? It's OK. ### 💩 Avoid covering your code with tests This is a duplicate and unnecessary amount of work. ### 💩 As hard as you can try to avoid code linters Write code as you want, especially if there is more than one developer in a team. This is a "freedom" principle. ### 💩 Start your project without a README file. And keep it that way for the time being. ### 💩 You need to have unnecessary code Don't delete the code your app doesn't use. At most, comment it.