From 50b9ef345dd332f3686d115743423805e0087505 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=AB=B9=E5=B0=94?= <54707870+AntDesigners@users.noreply.github.com> Date: Fri, 28 Feb 2020 10:40:39 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=BF=E6=8D=A2=E5=9B=BE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/spec/shadow.zh-CN.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/spec/shadow.zh-CN.md b/docs/spec/shadow.zh-CN.md index 7a328695d2..1c67eae7f4 100644 --- a/docs/spec/shadow.zh-CN.md +++ b/docs/spec/shadow.zh-CN.md @@ -43,7 +43,7 @@ title: 阴影 阴影的方向是由光源与物体的相对位置所决定的。假定光源所处高度不变,光源与物体的距离和物体与阴影的距离成正比。光源越远,则阴影距离物体越远。阴影的方向在界面里通常使用 `X, Y` 坐标轴来表示。
-阴影值 +光源
## 阴影值