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/* ====================================================================
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Licensed To the Apache Software Foundation (ASF) under one or more
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contributor license agreements. See the NOTICE file distributed with
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this work for Additional information regarding copyright ownership.
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The ASF licenses this file To You under the Apache License, Version 2.0
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(the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed To in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==================================================================== */
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/* ================================================================
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* About NPOI
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* Author: Tony Qu
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* Author's email: tonyqus (at) gmail.com
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* Author's Blog: tonyqus.wordpress.com.cn (wp.tonyqus.cn)
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* HomePage: http://www.codeplex.com/npoi
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* Contributors:
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*
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* ==============================================================*/
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using System.Collections.Generic;
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namespace Npoi.Core.HPSF
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{
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using System;
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using System.IO;
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using System.Collections;
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using Npoi.Core.Util;
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using Npoi.Core.POIFS.FileSystem;
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/// <summary>
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/// Adds writing support To the {@link PropertySet} class.
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/// Please be aware that this class' functionality will be merged into the
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/// {@link PropertySet} class at a later time, so the API will Change.
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/// @author Rainer Klute
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/// <a href="mailto:klute@rainer-klute.de"><klute@rainer-klute.de></a>
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/// @since 2003-02-19
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/// </summary>
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[Serializable]
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public class MutablePropertySet : PropertySet
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="MutablePropertySet"/> class.
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/// Its primary task is To initialize the immutable field with their proper
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/// values. It also Sets fields that might Change To reasonable defaults.
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/// </summary>
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public MutablePropertySet()
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{
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/* Initialize the "byteOrder" field. */
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byteOrder = LittleEndian.GetUShort(BYTE_ORDER_ASSERTION);
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/* Initialize the "format" field. */
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format = LittleEndian.GetUShort(FORMAT_ASSERTION);
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/* Initialize "osVersion" field as if the property has been Created on
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* a Win32 platform, whether this is the case or not. */
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osVersion = (OS_WIN32 << 16) | 0x0A04;
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/* Initailize the "classID" field. */
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classID = new ClassID();
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/* Initialize the sections. Since property Set must have at least
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* one section it is Added right here. */
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sections = new List<Section>();
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sections.Add(new MutableSection());
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="MutablePropertySet"/> class.
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/// All nested elements, i.e.<c>Section</c>s and <c>Property</c> instances, will be their
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/// mutable counterparts in the new <c>MutablePropertySet</c>.
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/// </summary>
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/// <param name="ps">The property Set To copy</param>
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public MutablePropertySet(PropertySet ps)
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{
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byteOrder = ps.ByteOrder;
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format = ps.Format;
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osVersion = ps.OSVersion;
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ClassID=ps.ClassID;
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ClearSections();
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if (sections == null)
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sections = new List<Section>();
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foreach (Section section in ps.Sections)
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{
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MutableSection s = new MutableSection(section);
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AddSection(s);
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}
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}
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/**
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* The Length of the property Set stream header.
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*/
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private int OFFSET_HEADER =
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BYTE_ORDER_ASSERTION.Length + /* Byte order */
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FORMAT_ASSERTION.Length + /* Format */
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LittleEndianConsts.INT_SIZE + /* OS version */
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ClassID.LENGTH + /* Class ID */
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LittleEndianConsts.INT_SIZE; /* Section count */
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/// <summary>
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/// Gets or sets the "byteOrder" property.
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/// </summary>
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/// <value>the byteOrder value To Set</value>
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public override int ByteOrder
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{
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get { return this.byteOrder; }
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set { this.byteOrder = value; }
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}
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/// <summary>
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/// Gets or sets the "format" property.
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/// </summary>
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/// <value>the format value To Set</value>
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public override int Format
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{
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set { this.format = value; }
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get { return this.format; }
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}
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/// <summary>
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/// Gets or sets the "osVersion" property
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/// </summary>
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/// <value>the osVersion value To Set.</value>
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public override int OSVersion
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{
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set { this.osVersion = value; }
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get { return this.osVersion; }
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}
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/// <summary>
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/// Gets or sets the property Set stream's low-level "class ID"
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/// </summary>
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/// <value>The property Set stream's low-level "class ID" field.</value>
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public override ClassID ClassID
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{
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set { this.classID = value; }
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get { return this.classID; }
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}
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/// <summary>
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/// Removes all sections from this property Set.
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/// </summary>
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public virtual void ClearSections()
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{
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sections=null;
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}
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/// <summary>
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/// Adds a section To this property Set.
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/// </summary>
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/// <param name="section">section The {@link Section} To Add. It will be Appended
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/// after any sections that are alReady present in the property Set
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/// and thus become the last section.</param>
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public virtual void AddSection(Section section)
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{
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if (sections == null)
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sections = new List<Section>();
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sections.Add(section);
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}
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/// <summary>
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/// Writes the property Set To an output stream.
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/// </summary>
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/// <param name="out1">the output stream To Write the section To</param>
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public virtual void Write(Stream out1)
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{
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/* Write the number of sections in this property Set stream. */
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int nrSections = sections.Count;
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int length = 0;
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/* Write the property Set's header. */
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length += TypeWriter.WriteToStream(out1, (short)ByteOrder);
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length += TypeWriter.WriteToStream(out1, (short)Format);
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length += TypeWriter.WriteToStream(out1, OSVersion);
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length += TypeWriter.WriteToStream(out1, ClassID);
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length += TypeWriter.WriteToStream(out1, nrSections);
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int offset = OFFSET_HEADER;
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/* Write the section list, i.e. the references To the sections. Each
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* entry in the section list consist of the section's class ID and the
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* section's offset relative To the beginning of the stream. */
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offset += nrSections * (ClassID.Length + LittleEndianConsts.INT_SIZE);
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int sectionsBegin = offset;
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for (IEnumerator i = sections.GetEnumerator(); i.MoveNext(); )
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{
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MutableSection s = (MutableSection)i.Current;
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ClassID formatID = s.FormatID;
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if (formatID == null)
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throw new NoFormatIDException();
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length += TypeWriter.WriteToStream(out1, s.FormatID);
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length += TypeWriter.WriteUIntToStream(out1, (uint)offset);
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offset += s.Size;
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}
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/* Write the sections themselves. */
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offset = sectionsBegin;
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for (IEnumerator i = sections.GetEnumerator(); i.MoveNext(); )
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{
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MutableSection s = (MutableSection)i.Current;
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offset += s.Write(out1);
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}
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/* Indicate that we're done */
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out1.Dispose();
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}
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/// <summary>
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/// Returns the contents of this property set stream as an input stream.
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/// The latter can be used for example to write the property set into a POIFS
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/// document. The input stream represents a snapshot of the property set.
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/// If the latter is modified while the input stream is still being
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/// read, the modifications will not be reflected in the input stream but in
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/// the {@link MutablePropertySet} only.
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/// </summary>
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/// <returns>the contents of this property set stream</returns>
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public virtual Stream ToInputStream()
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{
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using (MemoryStream psStream = new MemoryStream())
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{
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try
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{
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Write(psStream);
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psStream.Flush();
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}
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finally
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{
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psStream.Dispose();
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}
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byte[] streamData = psStream.ToArray();
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return new MemoryStream(streamData);
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}
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}
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/// <summary>
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/// Writes a property Set To a document in a POI filesystem directory
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/// </summary>
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/// <param name="dir">The directory in the POI filesystem To Write the document To.</param>
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/// <param name="name">The document's name. If there is alReady a document with the
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/// same name in the directory the latter will be overwritten.</param>
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public virtual void Write(DirectoryEntry dir, String name)
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{
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/* If there is alReady an entry with the same name, Remove it. */
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try
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{
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Entry e = dir.GetEntry(name);
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e.Delete();
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}
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catch (FileNotFoundException)
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{
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/* Entry not found, no need To Remove it. */
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}
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/* Create the new entry. */
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dir.CreateDocument(name, ToInputStream());
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}
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}
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}
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